No more than 3 SPGs per team If you joined us in the Sandbox, you already know the limit of no more than 3 arty per side balances combat interplay between SPGs and other vehicles. Both stats and feedback show that it injects combat with extra fun and variety, and decreases camping, encouraging more active gameplay. Fewer map dupes The improved matchmaker reduces the number of map dupes with a new logic. It analyzes maps that tankers from the two newly created teams played over the last 10 battles. Then, it places them on a map none of them have seen in the last few sessions. This new map rotation logic is relevant for maps used in the Standard mode Random Battles. Assault and Encounter Battles are only played across a limited number of maps.
One more feature we want to talk about is Platoons. For those of you that enjoy rolling out with friends in a Platoon, this starts in the Garage while you choose your vehicles. That’s where the changes for Update 9. However, you’ll also find that when choosing vehicles that are more than three tiers apart, you’ll receive XP penalties. Before you head into battle, you’ll receive a warning if the vehicles you’ve chosen will result in a penalty.
You’ll see your bonus or penalty listed in the “Detailed Report” tab of your battle results.
Fewer map dupes The improved matchmaker reduces the number of map dupes with a new logic.
Changed the durability from 1, HP to 1, HP. Changed the research cost of the BL-9S gun from 44, to 24, Changed the research cost of the next vehicle in the branch—Object —from , to , Added the mm D-4S gun. Changed the research cost of the next vehicle in the branch Object from , to , Increased the gun traverse angles to the right and left to 11 degrees. Improved armor of the turret roof. Changes to the technical characteristics of the following vehicles: Improved armor of the turrets. Removed the 90 mm Gun M Removed the mm Gun T5E1M2.
How to Create a Platoon How to Create a Platoon A “Platoon” is our name for a small group of two to three players who can enter battles together. Platoons can lead to better teamwork, and they’re a great way to have fun with friends as you learn each other’s playing styles and work together toward victory. Three vehicles working together can often beat three vehicles working independently!
However, his main attack, a weak-looking slap, can tear even bosses apart in seconds.
Figuring out the influential spots, small cubbyholes, firing lanes, etc. World of Tanks is primarily knowing maps very well and which areas are beneficial to you and which areas will result in you being torn to shreds. Abbey Abbey is a smaller map that is decided very quickly which team will have the upper hand. This map has 3 key locations located in the center of the map that are crucial to obtaining map control but at the same time require one another to prevent being flanked.
This is because Airfield is essentially split in two and down the center of the map are defined engagement areas that slow down the pace of the fight in most matches. This can be both good and bad for your team since Airfield usually ends up favoring the team that gets the first good punch in since it can easily snowball due to the small map size.
This map has most of the action funneled into 3 specific areas with the deciding factor of the match depending on which team can break through one flank without losing the others. At the same time it is very important to control the map since El Halluf rewards spotting and playing as a team to keep enemies pinned into their starting areas. This map plays roughly the same for both sides with only minute differences.
Both sides benefit greatly from initial aggressive movements by small groups of tanks to pin the enemy close to their starting points.
Update 9.18: Common Test
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus.
Fixed some enemy navigation and cover issues in the Grineer Shipyard Interception tilesets.
Castlevania The Skeleton form in Castlevania: Circle of the Moon is clumsy, can be destroyed in one hit 0 Defense, which in that game means any attack deals infinite damage , and throws not-very-effective little bones as its attack It’s tricky to use, but highly effective if done properly, most notably against bosses. The same is true of Castlevania: Lament of Innocence and Castlevania: Curse of Darkness featured a secret character named Pumpkin.
In LoI, Pumpkin becomes playable after beating the game as Joachim: He also starts with all special attacks and posesses an unique subweapon that he can’t replace that also posesses a random assortment of other subweapons’ Item Crashes. He’s also a much smaller target and thus he has an easier time avoiding some enemy attacks. In CoD, he is a secret Innocent Devil who is almost useless in combat and very easy to kill by monsters , but provides huge stat bonuses for the player as long as it is alive.
Custom bright pink Zaku? A little odd, but after Char and Johnny Ridden, it’ll frighten most dedicated players. Not so scary, especially since its damage and speed is the same as normal Zaku IIs and it can be carved up by an experienced GM pilot with a bullpup machinegun.
A History: ’s Word of the Year
It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy , funny, nor was it coined on Twitter , but we thought change told a real story about how our users defined
To put this in perspective, This is over twice as much as the highest attack in the game.
As stated in Hotfix You can now replay the Apostasy Prologue quest in your Codex! More than doubled the size of the Cetus Wisp pickup radius. This will allow you to obtain the Cetus Wisp from further away instead of needing to be right on top of it. Zaw strike Plague Kripath now uses the default Rapier holster position when used with a one handed Zaw Grip.
Itzal Penumbra now turns off sprint toggle so you don’t immediately cancel out of the cloak when using it. Plains of Eidolon Sorties are now a string of 3 encounters that must be completed in order to finish the mission. Items claimed while in the foundry’s “In Progress” tab will now stay in the tab until the tab is changed so you can choose to build it again right after.
Made improvements towards the dynamic sky in the Plains to reduce sun lens flare popping. Improvements towards enemy navigation throughout the Corpus Ice Planet Defense tileset.
Lethal Joke Character
Vehicle loadout packages, equipment, consumables Nationalities Crews Player skill levels When creating a battle, the matchmaker first looks to place eligible large Platoons players , followed by artillery and then light tanks with scout matchmaking. After this criterion is met, other players are selected to fill the remaining positions, keeping the team’s weight balanced as closely as possible. If the matchmaker struggles to meet the requirements for an eligible match, it eases up on the rules to avoid players spending too much time in the queue.
He also starts with all special attacks and posesses an unique subweapon that he can’t replace that also posesses a random assortment of other subweapons’ Item Crashes.
These values are found on the World of Tanks wiki and hopefully they are up to date…but its not that important to base my view on. Under my proposal the matchmaking weight values would be changed along with the method of assigning specific tanks their values. Each tier would have a range at where the matchmaking weight values will be at and instead of tanks being weighted based on their class they would be weighted based on how well they are balanced against their peers.
Like the old system the higher the tier you go the greater the matchmaking weight becomes as well as the larger the range for each tier to allow further balancing. However, under this system each tank would have an individual valued assigned to it instead of having a class modifier. While the old system might have worked when there were very clear class roles and fewer tanks it clearly does not work anymore as evident by the endless re-balancing that is occurring.
Every new addition to World of Tanks further strains the old matchmaking system that has served its purpose but now needs to be revamped. At tier 10 you have a few tanks that are well known for being outclassed by their peers. Under the old system their matchmaking weight is primarily tied to them being tier 10 and their class. All three tanks have the same matchmaking weight as tanks such as the T E3, T57, and E which perform much better. Using the new system developers have a 20 point spread to play with an can give each tank a specific matchmaking weight to keep teams better balanced without one team being at a disadvantage simply because they have better tanks with the same matchmaking weight.
Its an endless cycle that is caused by a system unable to cope with an evolving game. If this article confused you then the short version is that I am suggesting that tanks be balanced to allow a greater range of power in a given tier. I believe that not all tanks in the same tier should be equal and capable of defeating one another in a 1 v 1 situation on a regular basis.
How Matchmaking Works in World of Tanks
So here is the general info based on the devs answers. General Provision The match-making system is an algorithm which distributes players into the teams before the start of battle. The way it works is really simple.
Fixed being left behind in Cetus if you joined a Host the moment they ran into the hallway and saw the loading spinner icon.
We’ll explain how the new matchmaking system works for those who are new to these recent changes. How Matchmaking Works World of Tanks matchmaking now follows a template-based algorithm. Ideally, the matchmaking system will create teams with only three tanks at top tier, five at mid-tier, and seven at the bottom. This system also tries to take into account the speed of matchmaking to avoid long wait times.
A two-tiered battle will still have a majority of bottom-tier players. The matchmaking algorithm comes with several variations, but will always keep the bottom tiered players as the majority. Tank Destroyers, Artillery, and Light tanks will be placed evenly on each team, with no more than one additional of those tank types on either side. Medium and Heavy tanks are distributed randomly, as this prevents longer wait times.
This is why you may still encounter battles with an uneven distribution of Heavy tanks on one side. This algorithm creates more even team composition overall.
World of Tanks/Controls
All other Xbox Live account holders will be able to enjoy the title for a free seven-day trial. Players will get to experience the highly anticipated Platoon Battles feature, which will allow players to deploy into battle with up to seven friends in a single platoon. The update will also unleash a total of fifteen new tanks, including a new line of Soviet artillery, four German light tanks including the famous Panther, and the Soviet KV-2 heavy tank.
As stated above, you must damage your attacker.
Red Steel Rain Update Comes to World of Tanks: Xbox 360 Edition
Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.